All members in good standing are free to post here. Opinions expressed here are solely those of the posters, and have not been cleared with nor are they endorsed by The Miniatures Page. Back to the Blogs of War Message Board. Hey folks, long time no post, but I managed to get a rare game of ancients in and it timed with picking up the new Mantic variant of their Kings of War rules for historical games of pre-gunpowder warfare.
But in synopsis I would say great game system, but purists may feel the army lists are not especially historical. Did e. That would be a way to handle such a time span, I suppose. I actually am more interested in the fan made historical lists. They seem to be more historically inclined. I enjoy KOW. But we want to try the rules out for a historical game. Kings of War is my new go to system. The rules are simple enough for use by infrequent gamers AND being the same for Historical and Fantasy helps rules retention even more.
For a really historical game, I prefer Hail Caesar, but I do like to wargame a lot of semi-historical stuff like the Trojan War and King Arthur, and I like the option to field heroes and even wierder stuff. Sorry - only verified members can post on the forums.
Badger Games: Open for Business. Timeline Skirmish. PST Hey folks, long time no post, but I managed to get a rare game of ancients in and it timed with picking up the new Mantic variant of their Kings of War rules for historical games of pre-gunpowder warfare.
The full review is here: link But in synopsis I would say great game system, but purists may feel the army lists are not especially historical.
A guide to constructing a Kings of War army list – part one
Anyway, read and enjoy! Thanks for the timely review as some of my friends are suggesting that we try them.Empire of Dust is the second undead army to choose from, being more Egyptian in flavor than the regular undead army. They do share a lot of units in common, however, so feel free to try both to get the feel you prefer. This list is the Mantic equivalent of Tomb Kingsso if you have that army already most of your units have an analogous unit here. Another draw to our Pharaonic Friends is the ability to absolutely abuse the shit out of the Surge spell.
Because many of the heroes have Surge 8 or 10and because many troop choices can purchase a cheap as fuck Casket of Souls, many times you won't actually declare a charge on the unit you want to fight in melee, instead shooting them with catapults, Behemoth catapult shots, or Enslaved Guardian Archer arrows, before having a High Priest or Pharaoh surge the soldiers you want to fight into melee last, letting you soften up the enemy before risking your expensive soldiers in melee.
Compared to the other Undead army, Empire of Dust also has a lot of healing.
In addition to the Lifeleech 1 that every troop you can get has, High Priests can also buy Heal for 15 points, or swap out Surge for it Which you should never, ever do, but it IS technically an optionmaking your army expensive but hard to permanently put down, slowly grinding out the opponent with constantly regenerating and healing soldiers that wont Die.
Tomb Kings- I mean, Empire of Dust is a very, very slow army. It has limited access to flying and the cavalry is generally best as a supplement to your blocks of bones. Even the dwarfs and their abyssal cousins are faster, because of their ability to actually march, as well as better and more core cavalry. This is compensated by very easy access to surge, as well as a cheap unit upgrade that makes for even stronger clutch surges.
Empire of Dust also struggles with many basic units being slightly overcosted, with very few army choices being efficient for their points cost.
Tag: Kings of War Army Lists
That does not mean that the army is bad, but that you'll need to get the most out of units, and one of the greatest losses EoD can have is losing a block of infantry or a monster to shooting without gaining any real value from it. Because of this, the primary power of Empire of Dust is shooty-charging.
Instead of charging the enemy unit in your face, instead walk up close, then shoot the unit to pieces with Enslaved Guardian Archers, Balefire Catapults, or spells, and end the shooting phase by surging your combat unit in for a softened target. With this method, you can take out units that outskill yours in combat much more easily. EoD also is heavily designed around Hammer-and-Anvil attacks, defending with mummy or skeleton hordes, then charging flanks or rears with bone dragons, worm riders, Behemoths, giants, or whatever else.
EoD is a reactive army, and needs to be played like one. Charging up the field or maneuvering aggressively will probably result in you getting picked to pieces. Position your armies so that your shooting units have clear firing lines, something helped by placing blocks of height 0 scarabs in front of your archers or crossbowmen, and height 1 mummies in front of your height 2 Enslaved Guardian Archers.
In addition, Mummies are hands-down the strongest and most durable unit in KoW, for the price. A block of them can take practically any charge, and survive, and even have a decent chance of surviving multicharges. Nest is your Cursed High Priest, who surges your blocks where they need to go.
There is essentially no army list that wouldn't be made better without a CHP, who can be customized in a number of ways, either taking heal In addition to surge, NEVER replace surge with heal to keep your units healthy, or adding in a breath attack to help deal with enemies who've gotten to close.
Taking all three is an excellent base for any army, but alone they can't win a battle, as both of them lack the number of attacks to threaten large hordes and aren't maneuverable enough to deal with pesky fliers or irritating nimble cavalry. It's up to you how to fill out your army from there, either with a flying Pharaoh for a highly mobile command threat, or a block of chariots or worm riders to flank charge and act as hammer units.Tucker
A bone giant makes an excellent distraction, as well as a hard-hitting monster if it somehow survives, and various war engines such as Balefire Catapults or the Soul Snare make for good additions to your shooting lineup, and the Monolith is great for boosting your spellcasters if you've invested enough points into them. Jump to: navigationsearch. Namespaces Page Discussion. Views Read Edit View history. Navigation Main page Recent changes Random page Help.
I really like the Orc Gore Riders. One of my favourite opponents, Dan King, runs his Herd army around two Stampede units, backed up by numerous faster units and some cheaper throwaway units. So the core of my army will be two great Hordes of Fightwagons. They have a very large footprint so are susceptible to flank charges and being Hindered when charging, however they are still extremely deadly when hindered.
I think this group needs that! Inspiring is another key requirement for this group, so a Flagger on a Gore is another must-have for this group. When I get to Artefacts, a Flagger is also another useful model to stick one on.
Kings of War Third Edition Rulebook
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Being a part of the oldest wargaming community on the net. If you are already a member then feel free to login now. Obviously all the Romans except the power armored large infantry and bear riders can go into a Roman army, at a ratio of 1 Archer regiment for every 3 in the battle line.
Mongols are another strong historical army, though they'd need filling out with specialists and more horse archers by Caesar Miniatures or another manufacturer. What sort of ratios do competitive lists run?Vtiger 7 extensions
I'm thinking the Chinese should be a Kingdoms of Man list rather than historical so they can take stone lions and Buddhist monks as Forces of Nature allies? The same wolves could also be in a Herd list with the Minotaurs, Centaur Archers and stuff.
Ideas, guys? If you are looking for more Asian creatures to add to the proposed Chinese FoN list, take a look at Zenit miniatures Kensei line.
They are from Japanese folklore not Chinese, but that's closer than using Western European creatures in the role. For example, the Sessho seki would make a fine Greater Earth Elemental. More appropriate for Forces of the Abyss or Nightstalkers.
I bought one to use as a Large Cavalry hero for my Abyssal Dwarf army. Strangely enough, the Romans could also be Varangur the not-Chaos Warrior army. Varangur have heavy infantry, some light infantry, Heavy Cavalry, and Direfang Riders supposed to be giant wolves but you have bears.
The Magus Conclave is comprised of three casters, so the fireball priestesses have a role. The Egyptian undead can always be used in the Empire of Dust. As you have so many supernatural creatures you could throw them all into a Nightstalkers army, if you don't mind the aesthetic clash. I have some lists Azazel wrote up for me years ago. I'll try to get them from email later tonight on my home computer. Also, if you cut the tabs off of the bottoms of the infantry, their round bases fit in Mantic bases' round holes, so you can base them as if each was one Mantic mini.
Thanks for the tip, Bob. Any luck? AH: I've been using EasyArmy, thanks. Then the Egyptian boosters include 6 large undead could be Zombie Trolls at double model countAnubis guards, 3 types of priestess and an undead pharaoh. Though it's less thematic than EoDthe big advantage of running these models as Undead is that the Roman booster with werewolves could be recruited as Werewolf hordes, providing a cavalry hammer.
If the Anubis guard are large enough, they can be Enslaved Guardians. Depending on their size, a single criosphinx might work as a Reanimated Behemoth. Supposedly Revenant Tomb Riders are very effective, but nothing in your list suggests a good "counts as. Oh, I forgot to post the lists. Unfortunately, I left the final file on another computer, so I'm pulling these from old, old emails. My recommendation - try them both ways and see how they "feel" and what you prefer.It appears that you are interested in Kings of War, a fantasy game system created by Mantic Games.
Kings of War is a very easy to understand game system, complete with rules and army lists as free downloadable. Kings of War is focussed around fantasy battles; there are Elves, Dwarves, Abyssal Dwarves, Orcs and Undead currently being produced, with others in the works to add to this rapidly expanding system that only came to be during ! Despite some rules eing in beta testing, they are crisp and clean cut, with very little capable of producing the farcical arguments that other systems can cause, which means you spend more time playing and less time squabbling over which of your models does what.
In keeping with other game systems, there is a brilliant value starter set available that can easily get you playing quick games and providing a solid base to build an army upon. The current set is Dwarves versus Undead, and unlike other starter sets for other games, what you get is large enough for a good game, but small enough and cheap enough to purely be there for learning alone, allowing you to go and create a completely new army using your newfound knowledge.
If you're still reading, then I can assume that you're keen to learn, and I can trust you to take a look through the rulebook and the army lists available for free download directly from the mantic games website here.
Once you've done that and got a feel for how the game works and how armies are compiled, we can move on to picking your army and building it up.
In all honesty, there is no inherently overpowered or underpowered army; you can choose to pit your Undead legions against the savage Orcs or the stoic Dwarves and not suffer from any noticeable difficulty against one moreso than the other. Of course, some builds may be more or less effective against some armies, but it is all about experimentation to find the right balance; after all, an army is only as good as their general! Safe in the knowledge that you can choose armies for their looks and still be able to field an effective force, it should be easier to choose an army; once you've done this, we can see how to build it up.
One of the staple races for many fantasy games, Elves are a present in Kings of War as a playable army. They are noticeably more fragile than other armies, however they are far more adept at the art of ranged warfare and also average in close combat. Elves also sport an army-wide Elite rule and speed of 6 or greater, making them the fastest army not including cavalry in the game.
Their Heroes are more combat oriented apart from the Mage-Queen, who is the only spellcaster but is capable of healing up to 3 points of damage or dealing the enemy up to 5!
Kings of War/Tactics/Empire of Dust
The only Monster the elves posses is the battle-dragon upon which their lord sits, however it is a devastating beast, sporting a deadly breath attack and solid combat statistics. Coupled with cavalry, he can lead a thunderous charge into enemy forces foolish enough to let him get close. The core melee unit of the elves, spearmen sport an average statline, but have the Phalanx rule as standard, meaning that they get more attacks in melee, making up for their fragility.
Best used in lower point games as your main combat regiments or supporting troops, in higher points as flanking troops, supporting regiments and solid hordes, or as guard units for your ranged units, an Elven army should never leave home without them!
The core ranged elven unit, bowmen are the marksmen of KoW. Also sporting reasonable combat stats, they can be used as flanking units or to support spearmen, but lacking the Phalanx rule of their stabbier brethren, their main focus should always be shooting.Designed to be your one-stop aide to gaming in Kings of War, this app will help you build your army lists, reference rules, and abilities, or time your games; all from the palm of your hand!
Whether you are deciding which units to collect next, playing a friendly game at a local club, or taking part in a tournament, this app will be invaluable to you!
Release date. More info. App Screenshots. App Store Description Designed to be your one-stop aide to gaming in Kings of War, this app will help you build your army lists, reference rules, and abilities, or time your games; all from the palm of your hand! Disclaimer: AppAdvice does not own this application and only provides images and links contained in the iTunes Search API, to help our users find the best apps to download.We weren't particularly rushing and were checking rules, but the turns are generally quicker.
However, you do need to factor in time for the inevitable GW rant. I like simple easy rules so this is going to be a winner for me. Collecting historical armys as well is hugely appealling.
I was thinking Plastic Romans from Warlord with a few Ballista and scorpions war machines and Mounted Preatorian knightsAuxillary Sargents or Scouts and so on and so on. Excellent battle report, it sounds like a lot of fun. Simple to learn rules that play fast and force you to make tactical choices as the game progresses. There's a fine tradition of "slightly understrength" diorama bases in historical games like Impetus Check out some army pictures for examples.
You'll find that a few gaps at the rear of the base It's the rear where the straggling happens provide excellent locations for casualty counter dice and other status markers. This works out a lot less obtrusive than having dice, counters and gems placed behind the unit. You can even get little frames designed to hold a small die in place to ensure movement isn't delayed. This was a great battle report! This week saw me giving Mantic Games' not-at-all-like-Warhammer fantasy battle game, Kings of War, a test drive with Pete.
We were using Version 2 of the rules, which is available for free download on the Mantic site. They have recently brought out a hardback version 3, but we were investigating whether the basic system was something worth playing as Pete has recently hit the GW price-wall, other club members have been muttering about trying it and I'm always on the look out for ways to get more value out of models I already own. As a side note, I should point out that I will be constantly comparing KoW with WFB throughout this report, as I feel this is the best way to communicate my experience of the game.
I decided to break out my old Vampire Counts army some of which I've had for twenty five years and use the Undead army list for KoW also available for free download. Creating an army is easy as units are of fixed sizes and have fewer unit options than WFB, so there's less fiddly adding up and therefore less likelihood of error. However there is a healthy range of unit types available, and using the models I had I was able to construct the following point list: Vampire Lord, 2 Necromancers, 2 Skeleton Regiments, Skeleton Regiment with Spears, Zombie Regiment, Revenant Cavalry Regiment, Wraith Troop, Werewolf Troop proxied with some Harpies which previously proxied as Fellbats and have plans to proxy as Vargeists I didn't notice at the time, but a point army in KoW contains roughly the same number of models as a point WFB army.
I eventually noticed the larger army sizes when Pete deployed his Dwarf army and it stretched across the whole table! The scenario we rolled up was 'Pillage' which meant claiming objectives; we rolled up three and so named the two hills on the flanks and the marsh in the centre as these. We would have to claim at least two and contest the last objective to win the game.Kings of War Basic Tactics #1: Deployment
I had intended to use my Skeletons and Zombies as an anvil, and sweep my Cavalry and faster moving Troops around the flanks. However, as Pete had no flanks I figured, I would just have to punch through the flanks and descend on the centre and so set up as I had planned anyway: the Revenants and a Necromancer were on my left; the Infantry and other Heroes were in the centre; and the Werewolves and Wraiths were on the right.
Across the table from me, Pete set up a solid line of Dwarfs.Excel vba print settings
Facing my cavalry were two Troops and a Regiment of close combat Dwarfs. To the right of his centre were a couple more Regiments and an Organ Gun and his left centre had a battery of War Engines, Crossbowmen and Handgunners. On his left, he had his General and a Regiment of 'Not-Ironbreakers'. The game plays in Igo-Ugo turns with all the dice rolling in a turn being done by the active player.
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